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All Projects
A curated list of things I’ve built, from low-level graphics engines to secured applications.
2026 • UBC CS
3D Game Editor
A lightweight, Unity-like 3D game editor featuring real-time animation. Built from scratch to master modern computer graphics and GPU pipelines.
Vulkan
wxWidgets
C++
2026 • UBC CS
Mini Google Docs
A streamlined Mini Google Docs focusing on cross-platform real-time sync and end-to-end security. Optimized via OS kernel structures and TCP/IP networks.
C++
wxWidgets
Linux
OpenSSL
2025 • Personal
Metal Slug Replica
A custom arcade game replica engineered in native C++ to master fundamental OOP principles, game loop threading, and collision detection algorithms.
C++
OOP
No Image
2025 • Personal
Cyber Punk Simulation
An immersive ecosystem simulation built using advanced C++ multithreading techniques to manage hundreds of autonomous agent routines simultaneously.
C++
Multithreading
No Image
2024 • School
Image Processing Filter
A lightweight array of digital image filtering algorithms developed to accelerate matrix convolutions and hardware performance.
MATLAB
Algorithms